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Design Computing and Cognition’22

Design Computing and Cognition’22 PDF Author: John S Gero
Publisher: Springer Nature
ISBN: 3031204182
Category : Technology & Engineering
Languages : en
Pages : 819
Book Description
This book reports research and development that represent the state of the art in artificial intelligence in design, design cognition, design neurocognition, and design theories from the Tenth International Conference on Design Computing and Cognition held in Glasgow, UK, in 2022. The 48 chapters are grouped under the headings of natural language processing and design; design cognition; design neurocognition; learning and design; creative design and co-design; shape grammars; quantum computing; and human behavior. These contributions are of particular interest to design researchers and design educators, as well as to users of advanced computation and cognitive science. This book contains knowledge about the cognitive and neurocognitive behavior of designers, which is valuable to those who need to gain a better understanding of designing.

Design Computing and Cognition’22

Design Computing and Cognition’22 PDF Author: John S Gero
Publisher: Springer Nature
ISBN: 3031204182
Category : Technology & Engineering
Languages : en
Pages : 819
Book Description
This book reports research and development that represent the state of the art in artificial intelligence in design, design cognition, design neurocognition, and design theories from the Tenth International Conference on Design Computing and Cognition held in Glasgow, UK, in 2022. The 48 chapters are grouped under the headings of natural language processing and design; design cognition; design neurocognition; learning and design; creative design and co-design; shape grammars; quantum computing; and human behavior. These contributions are of particular interest to design researchers and design educators, as well as to users of advanced computation and cognitive science. This book contains knowledge about the cognitive and neurocognitive behavior of designers, which is valuable to those who need to gain a better understanding of designing.

Design Computing and Cognition'20

Design Computing and Cognition'20 PDF Author: John S. Gero
Publisher: Springer Nature
ISBN: 3030906256
Category : Architectural design
Languages : en
Pages : 679
Book Description
The papers in this volume are from the Ninth International Conference on Design Computing and Cognition (DCC'20) held virtually at the Georgia Institute of Technology, Atlanta, USA. They represent the state-of-the-art of research and development in design computing and design cognition including the increasingly active area of design cognitive neuroscience. They are of particular interest to design researchers, developers and users of advanced computation in designing as well as to design educators. This volume contains knowledge about the cognitive behavior of designers, which is valuable for those who need to gain a better understanding of designing.

Design of Computing Systems: Cognitive considerations

Design of Computing Systems: Cognitive considerations PDF Author: Michael James Smith
Publisher:
ISBN:
Category : Human engineering
Languages : en
Pages : 920
Book Description


Alan Turing: Life and Legacy of a Great Thinker

Alan Turing: Life and Legacy of a Great Thinker PDF Author: Christof Teuscher
Publisher: Springer Science & Business Media
ISBN: 3662056429
Category : Computers
Languages : en
Pages : 542
Book Description
Written by a distinguished cast of contributors, Alan Turing: Life and Legacy of a Great Thinker is the definitive collection of essays in commemoration of the 90th birthday of Alan Turing. This fascinating text covers the rich facets of his life, thoughts, and legacy, but also sheds some light on the future of computing science with a chapter contributed by visionary Ray Kurzweil, winner of the 1999 National Medal of Technology. Further, important contributions come from the philosopher Daniel Dennett, the Turing biographer Andrew Hodges, and from the distinguished logician Martin Davis, who provides a first critical essay on an emerging and controversial field termed "hypercomputation".

Design of Computing Systems

Design of Computing Systems PDF Author: Michael James Smith
Publisher: North-Holland
ISBN:
Category : Computers
Languages : en
Pages : 1954
Book Description
A total of 2,183 individuals from industry, academia, research institutes, and governmental agencies from 43 countries submitted their work for presentation at the 7th International Conference on Human-Computer Interaction held in San Francisco, in August 1997. Only those submittals which were judged to be of high scientific quality were included in the program. These two volumes contain papers addressing the latest research and application in the human aspects of design and use of computing systems. Features of these volumes: • Papers thoroughly cover the entire field of human-computer interaction, including the cognitive, social, ergonomic, and health aspects of work with computers. • Major advances in knowledge and effective use of computers are addressed in a variety of diversified application areas, including offices, financial institutions, manufacturing, electronic publishing, construction, and health care.

Handbook of Human Centric Visualization

Handbook of Human Centric Visualization PDF Author: Weidong Huang
Publisher: Springer Science & Business Media
ISBN: 146147485X
Category : Computers
Languages : en
Pages : 743
Book Description
Visualizations are visual representations of non-visual data. They are produced for people to interact with and to make sense of the underlying data. Rapid advances in display technology and computer power have enabled researchers to produce visually appealing pictures. However, the effectiveness of those pictures in conveying the embedded information to end users has not been fully explored. Handbook of Human Centric Visualization addresses issues related to design, evaluation and application of visualizations. Topics include visualization theories, design principles, evaluation methods and metrics, human factors, interaction methods and case studies. This cutting-edge book includes contributions from well-established researchers worldwide, from diverse disciplines including psychology, visualization and human-computer interaction. This handbook is designed for a professional audience composed of practitioners, lecturers and researchers working in the field of computer graphics, visualization, human-computer interaction and psychology. Undergraduate and postgraduate students in science and engineering focused on this topic will also find this book useful as a comprehensive textbook or reference.

Space to Reason

Space to Reason PDF Author: Markus Knauff
Publisher: MIT Press
ISBN: 0262018659
Category : Psychology
Languages : en
Pages : 309
Book Description
An argument against the role of visual imagination in reasoning that proposes a spatial theory of human thought, supported by empirical and computational evidence. Many scholars believe that visual mental imagery plays a key role in reasoning. In Space to Reason, Markus Knauff argues against this view, proposing that visual images are not relevant for reasoning and can even impede the process. He also argues against the claim that human thinking is solely based on abstract symbols and is completely embedded in language. Knauff proposes a third way to think about human reasoning that relies on supramodal spatial layout models, which are more abstract than pictorial images and more concrete than linguistic representations. He argues that these spatial layout models are at the heart of human thought, even thought about nonspatial relations in the world. For Knauff the visual images that we so often associate with reasoning are only in the foreground of conscious experience. Behind the images, the actual logical work is carried out by reasoning-specific operations on these spatial layout models. Knauff also offers a solution to the problem of indeterminacy in human reasoning, introducing the notion of a preferred layout model, which is one layout model among others that has the best chance of being mentally constructed and thus guides the further process of thought. Knauff's "space to reason" theory covers the functional, the algorithmic, and the implementational level of analysis and is corroborated by psychological experiments, functional brain imaging, and computational modeling.

Fundamentals of Wearable Computers and Augmented Reality

Fundamentals of Wearable Computers and Augmented Reality PDF Author: Woodrow Barfield
Publisher: CRC Press
ISBN: 1482243512
Category : Computers
Languages : en
Pages : 739
Book Description
Data will not help you if you can’t see it where you need it. Or can’t collect it where you need it. Upon these principles, wearable technology was born. And although smart watches and fitness trackers have become almost ubiquitous, with in-body sensors on the horizon, the future applications of wearable computers hold so much more. A trusted reference for almost 15 years, Fundamentals of Wearable Computers and Augmented Reality goes beyond smart clothing to explore user interface design issues specific to wearable tech and areas in which it can be applied. Upon its initial publication, the first edition almost instantly became a trusted reference, setting the stage for the coming decade, in which the explosion in research and applications of wearable computers and augmented reality occurred. Written by expert researchers and teachers, each chapter in the second edition has been revised and updated to reflect advances in the field and provide fundamental knowledge on each topic, solidifying the book’s reputation as a valuable technical resource as well as a textbook for augmented reality and ubiquitous computing courses. New Chapters in the Second Edition Explore: Haptics Visual displays Use of augmented reality for surgery and manufacturing Technical issues of image registration and tracking Augmenting the environment with wearable audio interfaces Use of augmented reality in preserving cultural heritage Human-computer interaction and augmented reality technology Spatialized sound and augmented reality Augmented reality and robotics Computational clothing From a technology perspective, much of what is happening now with wearables and augmented reality would not have been possible even five years ago. In the fourteen years since the first edition burst on the scene, the capabilities and applications of both technologies are orders of magnitude faster, smaller, and cheaper. Yet the book’s overarching mission remains the same: to supply the fundamental information and basic knowledge about the design and use of wearable computers and augmented reality with the goal of enhancing people’s lives.

Learning from Dynamic Visualization

Learning from Dynamic Visualization PDF Author: Richard Lowe
Publisher: Springer
ISBN: 3319562045
Category : Education
Languages : en
Pages : 386
Book Description
This volume tackles issues arising from today’s high reliance on learning from visualizations in general and dynamic visualizations in particular at all levels of education. It reflects recent changes in educational practice through which text no longer occupies its traditionally dominant role as the prime means of presenting to-be-learned information to learners. Specifically, the book targets the dynamic visual components of multimedia educational resources and singles out how they can influence learning in their own right. It aims to help bridge the increasing gap between pervasive adoption of dynamic visualizations in educational practice and our limited understanding of the role that these representations can play in learning. The volume has recruited international leaders in the field to provide diverse perspectives on the dynamic visualizations and learning. It is the first comprehensive book on the topic that brings together contributions from both renowned researchers and expert practitioners. Rather than aiming to present a broad general overview of the field, it focuses on innovative work that is at the cutting edge. As well as further developing and complementing existing approaches, the contributions emphasize fresh ideas that may challenge existing orthodoxies and point towards future directions for the field. They seek to stimulate further new developments in the design and use of dynamic visualizations for learning as well as the rigorous, systematic investigation of their educational effectiveness.the volume="" sheds="" light="" on="" the="" complex="" and="" highly="" demanding="" processes="" of="" conceptualizing,="" developing="" implementing="" dynamic="" visualizations="" in="" practice="" as="" well="" challenges="" relating="" research="" application="" perspectives.

Research Methods in Learning Design and Technology

Research Methods in Learning Design and Technology PDF Author: Enilda Romero-Hall
Publisher: Routledge
ISBN: 042953650X
Category : Education
Languages : en
Pages : 207
Book Description
Research Methods in Learning Design and Technology explores the many forms, both new and established, that research takes within the field of instructional design and technology (IDT). Chapters by experienced IDT researchers address methodologies such as meta-analysis, social media research, user experience design research, eye-tracking research, and phenomenology, situating each approach within the broader context of how IDT research has evolved and continues to evolve over time. This comprehensive, up-to-date volume familiarizes graduate students, faculty, and instructional design practitioners with the full spectrum of approaches available for investigating the new and changing educational landscapes. The book also discusses the history and prospective future of research methodologies in the IDT field.