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Gaming Representation

Gaming Representation PDF Author: Jennifer Malkowski
Publisher: Indiana University Press
ISBN: 0253026601
Category : Games & Activities
Languages : en
Pages : 276
Book Description
Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.

Gaming Representation

Gaming Representation PDF Author: Jennifer Malkowski
Publisher: Indiana University Press
ISBN: 0253026601
Category : Games & Activities
Languages : en
Pages : 276
Book Description
Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.

The Shock of the Same

The Shock of the Same PDF Author: Tom Grimwood
Publisher: Rowman & Littlefield
ISBN: 1786614014
Category : Philosophy
Languages : en
Pages : 230
Book Description
This book is the first examination of the cliché as a philosophical concept. Challenging the idea that clichés are lazy or spurious opposites to genuine thinking, it instead locates them as a dynamic and contestable boundary between ‘thought’ and ‘non-thought’.

Beyond the Sea

Beyond the Sea PDF Author: Felan Parker
Publisher: McGill-Queen's Press - MQUP
ISBN: 0773555552
Category : Social Science
Languages : en
Pages : 449
Book Description
The Bioshock series looms large in the industry and culture of video games for its ambitious incorporation of high-minded philosophical questions and retro-futuristic aesthetics into the ultraviolent first-person shooter genre. Beyond the Sea marks ten years since the release of the original game with an interdisciplinary collection of essays on Bioshock, Bioshock 2, and Bioshock Infinite. Simultaneously lauded as landmarks in the artistic growth of the medium and criticized for their compromised vision and politics, the Bioshock games have been the subject of significant scholarly and critical discussion. Moving past well-trodden debates, Beyond the Sea broadens the conversation by putting video games in dialogue with a diverse range of other disciplines and cultural forms, from parenting psychology to post-humanism, from Thomas Pynchon to German expressionist cinema. Offering bold new perspectives on a canonical series, Beyond the Sea is a timely contribution to our understanding of the aesthetics, the industry, and the culture of video games. Contributors include Daniel Ante-Contreras (Miracosta), Luke Arnott (Western Ontario), Betsy Brey (Waterloo), Patrick Brown (Iowa), Michael Fuchs (Graz), Jamie Henthorn (Catawba), Brendan Keogh (Queensland), Cameron Kunzelman (Georgia), Cody Mejeur (Michigan State), Matthew Thomas Payne (Notre Dame), Gareth Schott (Waikato), Karen Schrier (Marist), Sarah Stang (York/Ryerson), Sarah Thorne (Carleton), John Vanderhoef (California State, Dominguez Hills), Matthew Wysocki (Flagler), Jordan R. Youngblood (Eastern Connecticut State), and Sarah Zaidan (Emerson).

The Game Design Reader

The Game Design Reader PDF Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 0262195364
Category : Computers
Languages : en
Pages : 960
Book Description
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

Game Theoretic Analysis

Game Theoretic Analysis PDF Author: Petrosyan Leon A
Publisher: World Scientific
ISBN: 9811202028
Category : Mathematics
Languages : en
Pages : 620
Book Description
This is a collection of recent novel contributions in game theory from a group of prominent authors in the field. It covers Non-cooperative Games, Equilibrium Analysis, Cooperative Games and Axiomatic Values in static and dynamic contexts.Part 1: Non-cooperative Games and Equilibrium AnalysisIn game theory, a non-cooperative game is a game with competition between individual players and in which only self-enforcing (e.g. through credible threats) alliances (or competition between groups of players, called 'coalitions') are possible due to the absence of external means to enforce cooperative behavior (e.g. contract law), as opposed to cooperative games. In fact, non-cooperative games are the foundation for the development of cooperative games by acting as the status quo. Non-cooperative games are generally analysed through the framework of equilibrium, which tries to predict players' individual strategies and payoffs. Indeed, equilibrium analysis is the centre of non-cooperative games. This volume on non-cooperative games and equilibrium analysis contains a variety of non-cooperative games and non-cooperative game equilibria from prominent authors in the field.Part 2: Cooperative Games and Axiomatic ValuesIt is well known that non-cooperative behaviours, in general, would not lead to a Pareto optimal outcome. Highly undesirable outcomes (like the prisoner's dilemma) and even devastating results (like the tragedy of the commons) could appear when the involved parties only care about their individual interests in a non-cooperative situation. Cooperative games offer the possibility of obtaining socially optimal and group efficient solutions to decision problems involving strategic actions. In addition, axiomatic values serve as guidance for establishing cooperative solutions. This volume on cooperative games and axiomatic values presents a collection of cooperative games and axiomatic values from prominent authors in the field.

Algorithmic Game Theory

Algorithmic Game Theory PDF Author: Spyros Kontogiannis
Publisher: Springer Science & Business Media
ISBN: 3642161693
Category : Computers
Languages : en
Pages : 359
Book Description
Thepresentvolumewasdevotedto thethirdeditionofthe InternationalSym- sium on Algorithmic Game Theory (SAGT), an interdisciplinary scienti?c event intended to provide a forum for researchers as well as practitioners to exchange innovative ideas and to be aware of each other's e?orts and results. SAGT 2010 took place in Athens, on October 18–20, 2010. The present volume contains all contributed papers presented at SAGT 2010 together with the distinguished invited lectures of Amos Fiat (Tel-Aviv University, Israel), and Paul Goldberg (University of Liverpool, UK). The two invited papers are presented at the - ginning of the proceedings, while the regular papers follow in alphabetical order (by the authors' names). In response to the call for papers, the Program Committee (PC) received 61 submissions.Amongthesubmissionswerefour paperswith atleastonecoauthor that was also a PC member of SAGT 2010. For these PC-coauthored papers, anindependent subcommittee (EliasKoutsoupias,PaulG. Spirakis,andXiaotie Deng) made the judgment, and eventually two of these papers were proposedfor inclusion in the Scienti?c Program. For the remaining 57 (non-PC-coauthored) papers, the PC of SAGT 2010 conducted a thorough evaluation (at least 3, and on average 3.9 reviews per paper) and electronic discussion, and eventually selected 26 papers for inclusion in the Scienti?c Program. An additional tutorial, “Games Played in Physics”, was also provided in SAGT 2010, courtesy of the academic research network Algogames (A??o?a????o) of the University of Patras.

ECAI 2010

ECAI 2010 PDF Author: Helder Coelho
Publisher: IOS Press
ISBN: 160750605X
Category : Computers
Languages : en
Pages : 1153
Book Description
Contains the proceedings of the nineteenth biennial European Conference on Artificial Intelligence (ECAI), which since 1974 has been Europe's principal opportunity for researchers to present and hear about the very best contemporary AI research in all its diverse forms and applications.

On Meaning and Mental Representation

On Meaning and Mental Representation PDF Author: Wolff-Michael Roth
Publisher: Springer Science & Business Media
ISBN: 9462092516
Category : Education
Languages : en
Pages : 223
Book Description
This book is about language in STEM research and about how it is thought about: as something that somehow refers to something else not directly accessible, often «meaning», «mental representation», or «conception». Using the analyses of real data and analyses of the way certain concepts are used in the scientifi c literature, such as “meaning,” this book reframes the discussion about «meaning», «mental representation», and «conceptions» consistent with the pragmatic approaches that we have become familiar with through the works of K. Marx, L. S. Vygotsky, M. M. Bakhtin, V. N. Vološinov, L. Wittgenstein, F. Mikhailov, R. Rorty, and J. Derrida, to name but a few. All of these scholars, in one or another way, articulate a critique of a view of language that has been developed in a metaphysical approach from Plato through Kant and modern constructivism; this view of language, which already for Wittgenstein was an outmoded view in the middle of the last century, continuous to be alive today and dominating the way language is thought about and theorized.

Psychopathology Among Youth in the 21st Century: Examining Influences from Culture, Society and Technology

Psychopathology Among Youth in the 21st Century: Examining Influences from Culture, Society and Technology PDF Author: Takahiro A. Kato
Publisher: Frontiers Media SA
ISBN: 2889666131
Category : Science
Languages : en
Pages :
Book Description


Routledge International Handbook of Consumer Psychology

Routledge International Handbook of Consumer Psychology PDF Author: Cathrine V. Jansson-Boyd
Publisher: Taylor & Francis
ISBN: 131753994X
Category : Business & Economics
Languages : en
Pages : 730
Book Description
This unique handbook maps the growing field of consumer psychology in its increasingly global context. With contributions from over 70 scholars across four continents, the book reflects the cross-cultural and multidisciplinary character of the field. Chapters relate the key consumer concepts to the progressive globalization of markets in which consumers act and consumption takes place. The book is divided into seven sections, offering a truly comprehensive reference work that covers: The historical foundations of the discipline and the rise of globalization The role of cognition and multisensory perception in consumers’ judgements The social self, identity and well-being, including their relation to advertising Social and cultural influences on consumption, including politics and religion Decision making, attitudes and behaviorally based research Sustainable consumption and the role of branding The particularities of online settings in framing and affecting behavior The Routledge International Handbook of Consumer Psychology will be essential reading for anyone interested in how the perceptions, feelings and values of consumers interact with the decisions they make in relation to products and services in a global context. It will also be key reading for students and researchers across psychology and marketing, as well as professionals interested in a deeper understanding of the field.