Sketching User Experiences: Getting the Design Right and the Right Design

Sketching User Experiences: Getting the Design Right and the Right Design PDF Author: Bill Buxton
Publisher: Morgan Kaufmann
ISBN: 9780080552903
Category : Computers
Languages : en
Pages : 448
Book Description
Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood—by both designers and the people with whom they need to work— in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values. Grounded in both practice and scientific research, Bill Buxton’s engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design. Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams Thorough coverage of the design sketching method which helps easily build experience prototypes—without the effort of engineering prototypes which are difficult to abandon Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods

User Experience Re-Mastered

User Experience Re-Mastered PDF Author: Chauncey Wilson
Publisher: Morgan Kaufmann
ISBN: 9780123751157
Category : Computers
Languages : en
Pages : 396
Book Description
User Experience Re-Mastered: Your Guide to Getting the Right Design provides an understanding of key design and development processes aimed at enhancing the user experience of websites and web applications. The book is organized into four parts. Part 1 deals with the concept of usability, covering user needs analysis and card sorting—a tool for shaping information architecture in websites and software applications. Part 2 focuses on idea generation processes, including brainstorming; sketching; persona development; and the use of prototypes to validate and extract assumptions and requirements that exist among the product team. Part 3 presents core design principles and guidelines for website creation, along with tips and examples on how to apply these principles and guidelines. Part 4 on evaluation and analysis discusses the roles, procedures, and documents needed for an evaluation session; guidelines for planning and conducting a usability test; the analysis and interpretation of data from evaluation sessions; and user interface inspection using heuristic evaluation and other inspection methods. *A guided, hands-on tour through the process of creating the ultimate user experience – from testing, to prototyping, to design, to evaluation *Provides tried and tested material from best sellers in Morgan Kaufmann’s Series in Interactive Technologies, including leaders in the field such as Bill Buxton and Jakob Nielsen *Features never before seen material from Chauncey Wilson’s forthcoming, and highly anticipated Handbook for User Centered Design

Sketching User Experiences: The Workbook

Sketching User Experiences: The Workbook PDF Author: Saul Greenberg
Publisher: Elsevier
ISBN: 0123819598
Category : Business & Economics
Languages : en
Pages : 274
Book Description
Sketching has long been a best practice for designers. Through sketches, designers follow a generative process of developing, honing, and choosing ideas. Designers also use sketches to discuss, exchange, and critique ideas with others. When designers sketch user experiences, their drawings also need to incorporate the actions, interactions, and changes of these experiences that unfold over time. This can be challenging if you are a non-artist, or have not been trained within a conventional design discipline that specifically practices the time element that is so critical to interactive interfaces. In Sketching User Experiences: The Workbook, you will learn, through step-by-step instructions and exercises, various sketching methods that will let you express your design ideas about user experiences across time. Collectively, these methods will be your sketching repertoire: a toolkit where you can choose the method most appropriate for developing your ideas, which will help you cultivate a culture of experience-based design and critique in your workplace.

Design Thinking

Design Thinking PDF Author: Hasso Plattner
Publisher: Springer Science & Business Media
ISBN: 3642137571
Category : Business & Economics
Languages : en
Pages : 238
Book Description
“Everybody loves an innovation, an idea that sells.“ But how do we arrive at such ideas that sell? And is it possible to learn how to become an innovator? Over the years Design Thinking – a program originally developed in the engineering department of Stanford University and offered by the two D-schools at the Hasso Plattner Institutes in Stanford and in Potsdam – has proved to be really successful in educating innovators. It blends an end-user focus with multidisciplinary collaboration and iterative improvement to produce innovative products, systems, and services. Design Thinking creates a vibrant interactive environment that promotes learning through rapid conceptual prototyping. In 2008, the HPI-Stanford Design Thinking Research Program was initiated, a venture that encourages multidisciplinary teams to investigate various phenomena of innovation in its technical, business, and human aspects. The researchers are guided by two general questions: 1. What are people really thinking and doing when they are engaged in creative design innovation? How can new frameworks, tools, systems, and methods augment, capture, and reuse successful practices? 2. What is the impact on technology, business, and human performance when design thinking is practiced? How do the tools, systems, and methods really work to get the innovation you want when you want it? How do they fail? In this book, the researchers take a system’s view that begins with a demand for deep, evidence-based understanding of design thinking phenomena. They continue with an exploration of tools which can help improve the adaptive expertise needed for design thinking. The final part of the book concerns design thinking in information technology and its relevance for business process modeling and agile software development, i.e. real world creation and deployment of products, services, and enterprise systems.

Designing the User Experience of Game Development Tools

Designing the User Experience of Game Development Tools PDF Author: David Lightbown
Publisher: CRC Press
ISBN: 1482240211
Category : Computers
Languages : en
Pages : 188
Book Description
Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don't know where to begin.Designing the User Experience of Game Development Tools addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools.The book explains how to im

Technologie im Gespräch 2017. Discussing Technology 2017

Technologie im Gespräch 2017. Discussing Technology 2017 PDF Author: art:phalanx
Publisher: Amalthea Signum Verlag
ISBN: 3903083992
Category : Technology & Engineering
Languages : de
Pages : 382
Book Description
Leben im Zeichen des digitalen Wandels Jahrbuch anlässlich der Alpbacher Technologiegespräche 2017. Wir befinden uns in einer Umbruchszeit zwischen industrieller und digitaler Revolution. Kein Stein wird auf dem anderen bleiben, sämtliche Lebens- und Arbeitsbereiche werden davon berührt und verändert. Die neuen Herausforderungen, die von Algorithmen, Big Data, künstlicher Intelligenz, maschinellem Lernen und Robotern aufgeworfen werden, lassen sich nicht mit Rückgriffen in die Vergangenheit lösen. In dieser Publikation berichten namhafte Expertinnen und Experten über den Status quo in ihren Fachbereichen – von Robotik über Blockchain-Technologie und das Bildungswesen bis hin zu Sozial- und Rechtswissenschaften – und skizzieren Lösungsansätze für die nächsten Jahre. Dabei wird deutlich, dass es eine völlig falsche Reaktion wäre, Angst vor dem digitalen Wandel zu haben, denn dieser eröffnet auch große Möglichkeiten und Chancen: Digitalisierung ist ein zentraler Schlüssel für wirtschaftliche Prosperität und kann bei der Lösung der "Grand Challenges" helfen. Um das zu schaffen, benötigen wir neue Ideen, neue Zugänge und Innovationen – sowohl in technologischer als auch in sozialer Hinsicht.

Smashing UX Design

Smashing UX Design PDF Author: Jesmond J. Allen
Publisher: John Wiley & Sons
ISBN: 047097043X
Category : Computers
Languages : en
Pages : 450
Book Description
The ultimate guide to UX from the world’s most popular resource for web designers and developers Smashing Magazine is the world′s most popular resource for web designers and developers and with this book the authors provide the ideal resource for mastering User Experience Design (UX). The authors provide an overview of UX and User Centred Design and examine in detail sixteen of the most common UX design and research tools and techniques for your web projects. The authors share their top tips from their collective 30 years of working in UX including: Guides to when and how to use the most appropriate UX research and design techniques such as usability testing, prototyping, wire framing, sketching, information architecture & running workshops How to plan UX projects to suit different budgets, time constraints and business objectives Case studies from real UX projects that explain how particular techniques were used to achieve the client's goals Checklists to help you choose the right UX tools and techniques for the job in hand Typical user and business requirements to consider when designing business critical pages such as homepages, forms, product pages and mobile interfaces as well as explanations of key things to consider when designing for mobile, internationalization and behavioural change. Smashing UX Design is the complete UX reference manual. Treat it as the UX expert on your bookshelf that you can read from cover-to-cover, or to dip into as the need arises, regardless of whether you have 'UX' in your job title or not.

Design, User Experience, and Usability. Interaction Design

Design, User Experience, and Usability. Interaction Design PDF Author: Aaron Marcus
Publisher: Springer Nature
ISBN: 3030497135
Category : Computers
Languages : en
Pages : 599
Book Description
This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 40 papers included in this volume were organized in topical sections on UX design methods, tools and guidelines, interaction design and information visualization, and emotional design.

Design, User Experience, and Usability. Design for Contemporary Interactive Environments

Design, User Experience, and Usability. Design for Contemporary Interactive Environments PDF Author: Aaron Marcus
Publisher: Springer Nature
ISBN: 3030497607
Category : Computers
Languages : en
Pages : 735
Book Description
This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 50 papers included in this volume were organized in topical sections on interactions in intelligent and IoT environments, usability aspects of handheld and mobile devices, designing games and immersive experiences, and UX studies in automotive and transport.

Recent Trends in Information and Communication Technology

Recent Trends in Information and Communication Technology PDF Author: Faisal Saeed
Publisher: Springer
ISBN: 3319594273
Category : Technology & Engineering
Languages : en
Pages : 930
Book Description
This book presents 94 papers from the 2nd International Conference of Reliable Information and Communication Technology 2017 (IRICT 2017), held in Johor, Malaysia, on April 23–24, 2017. Focusing on the latest ICT innovations for data engineering, the book presents several hot research topics, including advances in big data analysis techniques and applications; mobile networks; applications and usability; reliable communication systems; advances in computer vision, artificial intelligence and soft computing; reliable health informatics and cloud computing environments, e-learning acceptance models, recent trends in knowledge management and software engineering; security issues in the cyber world; as well as society and information technology.